
I’m a 3D artist with a strong
interest in game design,
as well as in the design
and implementation of
gameplay mechanics.


The following section showcases a
selection of work that represents my skills and tools.
For more information, please feel free to contact me.



In this project, my goal was to create an environment with two distinct player paths at the end of a trail.
I used Houdini to generate a terrain with two biomes and Foliage to guide the player and hide inaccessible areas.


Faether is a fictional video game where the player collects golden feathers to gain altitude.
I came up with the concept as a setting for one of my very first projects in Unreal Engine.
My goal was to create a cohesive urban environment while developing my skills in level design.


For this project, I started with modular building assets that I imported into Houdini to create procedural buildings that could be easily modified in Unreal Engine.
I enjoy building procedural assets and integrating them into game levels.


In this project, I focused on creating a functional AI system with different states — passive, investigating, and attacking — within a military-administrative environment. I modeled and textured most of the level’s assets to ensure visual consistency throughout the environment.


For the interface design, I drew inspiration from the visual style of FromSoftware games such as Dark Souls.
However, I wanted to give it a distinct identity by using a heavier and more pronounced style.


I wanted to explore the cartoon style, and I thought that recreating the environment of Kame House in 3D
would be a great starting point for translating a 2D setting into a 3D environment.
I used references from Akira Toriyama’s original drawings of Kame House to model and texture the house.


For this project, I wanted to explore Unreal’s 2D and 3D simulation tools, imagining a dungeon crawler environment in which they could be integrated.
I particularly enjoyed designing the dungeon room and the collapsing wall mechanic, triggered by pulling a lever.